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Gears of War

Gears of War is a tactical third-person shooter video game developed by Epic Games using the Unreal Engine 3 technology. It is a killer app, as the only system that plays it is Xbox 360. The game centers around protagonist Marcus Fenix, and the conflict between the human inhabitants of planet Sera fighting a subterranean enemy known as the Locust Horde. The game is available in both standard and limited editions.
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Esta é a lista dos 10 jogos no gênero MMO mais jogados no mundo todo:
1. World of Warcraft, lançado em 2004 - 8.5 milhões de assinantes.
2. Habbo Hotel, lançado em 2000 - 7.5 milhões de usuários ativos.
3. RuneScape, lançado em 2001 - 5 milhões de usuários ativos.
4. Club Penguin, lançado em 2006 - 4 milhões de usuários ativos.
5. Webkinz, lançado em 2005 - 3.8 milhões de usuários ativos.
6. Gaia Online, lançado em 2003 - 2 milhões de usuários ativos.
7. Guild Wars, lançado em 2005 - 2 milhões de usuários ativos.
8. Puzzle Pirates, lançado em 2003 - 1.5 milhões de usuários ativos.
9. Lineage, lançado em 1998 - 1 milhões de assinantes.
10. Second Life, lançado em 2003 - 500 mil usuários ativos.
Esta lista é bem diversificada(alguns itens nem são exatamente jogos) e é válido ressaltar que jogos com modelos de geração de lucros completamente diferentes estão disputando espaço entre os mais jogados no mundo

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Gears of War was released for the Xbox 360 on November 7, 2006 in select stores in the United States and was broadly released in major U.S. retailers on November 12, 2006 (this day was dubbed "Emergence Day" by Epic Games). It was also released on November 17, 2006 in Europe outside of Germany, where Microsoft did not publish the game after it was denied a rating. According to Microsoft Game Studios VP Shane Kim, the preorder sales were expected to reach $100M USD, second only to Halo 2 in videogame history. The game has been stated by the Vice-President of Epic Games, Mark Rein, to have cost an estimated $10 million to make.
Lead Designer Cliff "CliffyB" Bleszinski cited Resident Evil 4's quick pacing and emphasis on "memorable moments" as a major influence on Gears of War in an interview with Game Informer, and promised the game would have set-pieces and a variety of enemies comparable to its inspiration. He has also stated that the presentation of this game is cinematic in scope, and chaotic, destructible environments are an important aspect of gameplay.
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